Tässä ensimmäinen julkistettu N-Gage 2 kuva:
http://digital.cnool.net/photo/2004-12-25-142614nmbwq4.jpg
Tekniset tiedot:
OMAP Full Compatibility
90-nm CMOS System-on-a-Chip OMAP2420
330-MHz Central Core with Floating Point Unit ARM1136JS-F
220-MHz Digital Signal Processor for Audio TMS320C55x
Video Playback and Image Display Imaging Video Accelerator
- VGA 30-fps Encode/Decode Full-Motion Video
2D/3D Graphics Accelerator with SIMD Co-Processor PowerVR MBX with VGP
- TBDR (Tile Based Deferred Rendering)
- 200Mhz clock speed
- 640x480 VGA Resolution
- 360Mpixels, 2xOverdraw = 720Mpixels, 3xOverdraw = 1.08Gpixels
- ITC - PowerVR Internal True Colour - 32-Bit Blending and Depth Test Precision Independent from Buffer Depth
- FSAA4Free - Supersampling Full-Screen Anti-Aliasing With No Performance Loss
- DOT3 Per-Pixel Lighting Support
- Spherical Harmonics Lighting Support
- Bilinear, Trilinear, Anisotropic Texture Filtering Support
- Vertex Shader 1.1 Programmability with Skinning
- Curved Surface Processing with Fractional Tesselation and Support for Differing Levels-of-Detail on Neighboring Patch Edges
- PVR-TC (PowerVR Texture Compression)
- Multi-Texturing
- Fully Programmable 3D T&L (Transform & Lighting)
- Over 2.5M-tri/sec
http://digital.cnool.net/photo/2004-12-25-142614nmbwq4.jpg
Tekniset tiedot:
OMAP Full Compatibility
90-nm CMOS System-on-a-Chip OMAP2420
330-MHz Central Core with Floating Point Unit ARM1136JS-F
220-MHz Digital Signal Processor for Audio TMS320C55x
Video Playback and Image Display Imaging Video Accelerator
- VGA 30-fps Encode/Decode Full-Motion Video
2D/3D Graphics Accelerator with SIMD Co-Processor PowerVR MBX with VGP
- TBDR (Tile Based Deferred Rendering)
- 200Mhz clock speed
- 640x480 VGA Resolution
- 360Mpixels, 2xOverdraw = 720Mpixels, 3xOverdraw = 1.08Gpixels
- ITC - PowerVR Internal True Colour - 32-Bit Blending and Depth Test Precision Independent from Buffer Depth
- FSAA4Free - Supersampling Full-Screen Anti-Aliasing With No Performance Loss
- DOT3 Per-Pixel Lighting Support
- Spherical Harmonics Lighting Support
- Bilinear, Trilinear, Anisotropic Texture Filtering Support
- Vertex Shader 1.1 Programmability with Skinning
- Curved Surface Processing with Fractional Tesselation and Support for Differing Levels-of-Detail on Neighboring Patch Edges
- PVR-TC (PowerVR Texture Compression)
- Multi-Texturing
- Fully Programmable 3D T&L (Transform & Lighting)
- Over 2.5M-tri/sec
Vastaukset 3
Vanhimmat
Ja luulet että on aito? Näkeehän ton feikkiyden itsekin :o
Lähinnä naurattava räpellys
HAHAHA!! Huomasit vasta nyt!
Toi kuva ON ruma,EI aito.