Koodit simsiin, viimeinen kirj.

Tässä teille koodeja :)

1000 rahaa (päivittämätön versio) = klapaucius
1000 rahaa (päivitetty versio) = rosebud
Add new family history stat to the current family = hist_add
Appends the route destination list to AllRoutes.txt every time a route is found = write_destlist
Architecture tools automatically set the level as needed = auto_level
Automatically import and load indicated FAM file = import [FAM file]
Automatically load indicated house, no questions asked = house [house number]
Check and fix required lot objects = prepare_lot
Completely flush app to VM file when running Windows NT = flush
Crash game = crash
Create moat or streams = water_tool
Create shrunk_text_#.bmp files = shrink_text [font_size] [text]
Create-a-character mode = edit_char
Display personality and interests = interests
Draw all animation frames disabled = draw_all_frames off
Draw all animation frames enabled = draw_all_frames on
Draw colored dots at each person's origin = draw_origins
Dump entire memory to core_dump_[date:time].txt = core_dump
Dump selected person's most recent list
of scored interactions to a file = dump_happy
Dump selected person's motive contribution curve to a file = dump_mc
Enable debug flag to show outcome choice
dialogs for social interactions = debug_social
End sim logging = sim_log end
Execute "file.cht" file as a list of cheats = cht [filename]
Floorable grid disabled = draw_floorable off
Floorable grid enabled = draw_floorable on
Force an assert for testing = assert
Log animations in the event log window = log_animations
Map editor disabled = map_edit off
Map editor enabled = map_edit on
Liikuta jotakin objektia = move_objects
No tutorial object generation when tutorial house is loaded = tutorial off
Prevent web browser crashes = browser_failsafe
Preview animations disabled = preview_anims off
Preview animations enabled = preview_anims on
Programmer stats = tile_info
Lopeta peli = quit
Read in behavior tuning constants from Tuning.txt = #import
Rebuilds entire control panel/UCP from scratch = rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable = refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters = refresh_textures
Restore tutorial = restore_tut
Rotate camera = rotation
Routing debug balloons disabled = route_balloons off
Routing debug balloons enabled = route_balloons on
Run series of random operations on unhoused families = fam_test [opcount]
Save currently loaded house = save
Save family history file = history
Say "plugh" = plugh
Say "porntipsguzzardo" = porntipsguzzardo
Say "xyzzy" = xyzzy
Selected person's path displayed = draw_routes on
Selected person's path hidden = draw_routes off
Set event logging mask = log_mask
Set free thinking level = autonomy [1-100]
Säädä pelinopeus = sim_speed [-1000-1000]
Set grass change value = edit_grass [number]
Set grass growth = grow_grass [0-150]
Set lot size = lot_size [number]
Set maximum milliseconds to allow simulator = sim_limit [milliseconds]
Säädä Sim nopeus = sim_speed [-1000 - 1000]
Säädä pelin aika (päivittämätön versio) = set_hour [1-24]
Set z offset for thought bubbles = bubble_tweak [z offset value]
Sets the neighborhood directory to the path = [directory path]
Sets up the borders of the lot with non-editable flag = lot_border
[ ]
Sets whether menu items appear for in use objects = allow_inuse
Show memory view window in debug builds of the game = memview
Start sim logging = sim_log begin
Swap the two house files and updates families = swap_houses [house number] [house number]
Ticks disabled = sweep off
Ticks enabled = sweep on
Tile information displayed = tile_info on
Tile information hidden = tile_info off
Toggle allowing visitors to be controlled using the keyboard = visitor_control
Toggle assets report = report_assets
Toggle automatic object reset feature = auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode = cam_mode
Toggle display of unavailable interactions in person control menus = all_menus
Toggle music = music
Toggle object compression in save file = obj_comp
Toggle quaternion transformations = quats
Toggle sound log window = sound_log
Toggle sounds = sound
Toggle web page creation = html
Total reload of people skeletons, animations, suits and skins = reload_people
Trigger sound event = soundevent
Write out an RTE file every time a route is found = write_routes
Write out behavior tuning constants to Tuning.txt = #export
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Vanhimmat

..joudut vielä suomentamaan nuo. ;)

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niin taitaa käyä... ;) no ei vaan ku oot kerta laittanukki nää tänne ni vois olla paikallaan et kaikki ymmärtäs!!!

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Kommentoi aloitusta


Kodak kirjoitti:

Tässä teille koodeja :)

1000 rahaa (päivittämätön versio) = klapaucius
1000 rahaa (päivitetty versio) = rosebud
Add new family history stat to the current family = hist_add
Appends the route destination list to AllRoutes.txt every time a route is found = write_destlist
Architecture tools automatically set the level as needed = auto_level
Automatically import and load indicated FAM file = import [FAM file]
Automatically load indicated house, no questions asked = house [house number]
Check and fix required lot objects = prepare_lot
Completely flush app to VM file when running Windows NT = flush
Crash game = crash
Create moat or streams = water_tool
Create shrunk_text_#.bmp files = shrink_text [font_size] [text]
Create-a-character mode = edit_char
Display personality and interests = interests
Draw all animation frames disabled = draw_all_frames off
Draw all animation frames enabled = draw_all_frames on
Draw colored dots at each person's origin = draw_origins
Dump entire memory to core_dump_[date:time].txt = core_dump
Dump selected person's most recent list
of scored interactions to a file = dump_happy
Dump selected person's motive contribution curve to a file = dump_mc
Enable debug flag to show outcome choice
dialogs for social interactions = debug_social
End sim logging = sim_log end
Execute "file.cht" file as a list of cheats = cht [filename]
Floorable grid disabled = draw_floorable off
Floorable grid enabled = draw_floorable on
Force an assert for testing = assert
Log animations in the event log window = log_animations
Map editor disabled = map_edit off
Map editor enabled = map_edit on
Liikuta jotakin objektia = move_objects
No tutorial object generation when tutorial house is loaded = tutorial off
Prevent web browser crashes = browser_failsafe
Preview animations disabled = preview_anims off
Preview animations enabled = preview_anims on
Programmer stats = tile_info
Lopeta peli = quit
Read in behavior tuning constants from Tuning.txt = #import
Rebuilds entire control panel/UCP from scratch = rebuild_cp
Refresh the BMP_ resources for all people whose IFF
files are writable = refresh_faces
Rematch dependent textures and regenerate bitmaps
for all user characters = refresh_textures
Restore tutorial = restore_tut
Rotate camera = rotation
Routing debug balloons disabled = route_balloons off
Routing debug balloons enabled = route_balloons on
Run series of random operations on unhoused families = fam_test [opcount]
Save currently loaded house = save
Save family history file = history
Say "plugh" = plugh
Say "porntipsguzzardo" = porntipsguzzardo
Say "xyzzy" = xyzzy
Selected person's path displayed = draw_routes on
Selected person's path hidden = draw_routes off
Set event logging mask = log_mask
Set free thinking level = autonomy [1-100]
Säädä pelinopeus = sim_speed [-1000-1000]
Set grass change value = edit_grass [number]
Set grass growth = grow_grass [0-150]
Set lot size = lot_size [number]
Set maximum milliseconds to allow simulator = sim_limit [milliseconds]
Säädä Sim nopeus = sim_speed [-1000 - 1000]
Säädä pelin aika (päivittämätön versio) = set_hour [1-24]
Set z offset for thought bubbles = bubble_tweak [z offset value]
Sets the neighborhood directory to the path = [directory path]
Sets up the borders of the lot with non-editable flag = lot_border
[ ]
Sets whether menu items appear for in use objects = allow_inuse
Show memory view window in debug builds of the game = memview
Start sim logging = sim_log begin
Swap the two house files and updates families = swap_houses [house number] [house number]
Ticks disabled = sweep off
Ticks enabled = sweep on
Tile information displayed = tile_info on
Tile information hidden = tile_info off
Toggle allowing visitors to be controlled using the keyboard = visitor_control
Toggle assets report = report_assets
Toggle automatic object reset feature = auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera mode = cam_mode
Toggle display of unavailable interactions in person control menus = all_menus
Toggle music = music
Toggle object compression in save file = obj_comp
Toggle quaternion transformations = quats
Toggle sound log window = sound_log
Toggle sounds = sound
Toggle web page creation = html
Total reload of people skeletons, animations, suits and skins = reload_people
Trigger sound event = soundevent
Write out an RTE file every time a route is found = write_routes
Write out behavior tuning constants to Tuning.txt = #export

Anonyymi
5000

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